Two full decks — 104 cards — land on ten columns, with only each column's top card face up. The remaining fifty form a stock that deals ten at a time, one onto every column. Build eight complete king-to-ace runs and the board is yours.
Cards build down by rank, and any card one rank lower can land on a column's top — suit doesn't matter for landing. But only a same-suit run in descending order moves as one unit; a mixed stack is locked in place and has to come apart card by card. The moment a column's tail forms a same-suit king-through-ace, those thirteen cards bank off the board automatically.
Pick your difficulty: one suit to learn the shape of it, two suits for a real fight, or the full four-suit classic — the picture above — where every careless landing is a stack you'll pay to unbury. Empty columns take anything, but the stock refuses to deal over one, and there is no recycle: five deals is all you get.
Undo is unlimited — a whole ten-card deal comes back as one unit — so a dead end is an invitation to rewind and find the line you missed.
Every difficulty has a head-to-head mode: both players get the identical deal and start together. No turns — first to bank all eight runs wins immediately.
You'll see your opponent's banked runs climb while you play, and the moment they mark themselves stuck. If you both stall — or the match clock expires — whoever banked more cards takes it, and a true tie is a draw.
Same deal, same five stock waves. The race is over who keeps their suits together.
Play it quietly on your own, or race a real opponent. Quick Match seats you in seconds; private lobbies let you pick who's across the table.
Races deal both players the identical layout. Nobody draws the easier board — the only difference is how you play it.
Run a lobby untimed or on a match clock, with reconnect handling that doesn't cost you the game. Solo play whenever you just want a quiet one.